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Diver's Blueprint Diner

trang@trangNano Banana 2
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3:4 vertical official game-poster composition, extreme low-angle full-body hero shot of a deep-sea diver standing with calm dominance in the middle of a 1950s retro diner, face preserved for immediate recognition, serene dreamlike confidence, central figure redesigned as a fictional open-world protagonist, bulky vintage diving helmet reimagined with sleek readable silhouette, layered utility suit built from weathered driftwood plates, salt-worn straps, oxidized fittings, stylized game-costume block shapes, signature accessories adapted into surreal nautical gear background completely rebuilt as a collage of blueprint schematic panels and translucent technical overlays, the same diver appearing in multiple mission-like vignettes inside floating diagram frames: sliding across a checkerboard counter, examining a jukebox like a control console, stepping through the diner kitchen haze, standing atop a retro car parked outside under glowing signage, all arranged in strong triangular composition pointing back to the main full-body portrait environment: retro roadside diner with chrome stools, curved counter, pie display, milkshake glasses, ceiling fans, parking lot, power lines, and desert-night emptiness beyond the windows, all transformed into schematic poster-space with exploded-view callouts, measurement marks, cross-sections, layered architectural planes, and geometric annotation lines; no coastal city, no palm trees, no original urban setup art style: blueprint schematic fused with cinematic game-poster illustration, hard-contour vector-aware paint, crisp inked edges, diagrammatic linework, selective painterly wear, halftone grit in background planes, softened cel-to-painterly hybrid shading, strong rim light, graphic shadow masses, no photography, no anime, no flat icon simplification color palette: electric ultraviolet and cyan dominant, with narrow accents of cold white and dim signal red, deep blueprint navy shadows, luminous edge highlights, glowing cyan contour lines, ultraviolet ambience washing the diner interior materials and texture: weathered driftwood as the primary tactile language across armor, furniture trim, signage frames, and prop surfaces; cracked grain, salt-bleached edges, splintered corners, matte worn finish; metal parts simplified with cool sheen blocks, glass treated as translucent cyan planes, skin stylized matte and clean, hair rendered with restrained painterly strips lighting: cinematic upper-side key mixed with diner neon glow, clipped graphic highlights, saturated midtones, high-contrast cast shadows, soft dream haze without photographic lens blur, serene atmosphere despite action-collage energy poster details: separated foreground and backdrop planes, bold negative space reserved for a fictional game title area, thin minimal footer strip along bottom edge with centered text: “This image prompt was created By: SoKaNoS ” in a clean medium sans-serif, unobtrusive, no effects

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